The gears are no longer numbers 1-6, but latitude and longitude coordinates. “Gear Latitude and Longitude” maps each gear to different driving characteristics (such as 3rd gear = low torque and high tracking, 5th gear = high rotation and low resistance), and you need to select the appropriate “gear coordinates” according to the track’s latitude and longitude grid. The track is open and hilly with no fixed routes.
How to play: The map is divided into grids. Each grid recommends different gear coordinates. If the coordinates deviate from the recommended coordinates by more than 2 gears, there will be a speed penalty. It is necessary to plan the shifting route in advance.
Skill pack details:
Grid recommendations (the map shows the optimal gear range for each area)
Coordinate jump (allows rapid downshifting of two gears but is accompanied by a speed redline warning)
Warp compensation (automatic correction of recommended gear offset for uphill/downhill slopes)
Level introduction:
Level 100~300: Single grid area, familiar with coordinate and gear mapping.
Level 301~750: Three grids change continuously, learn to rise/fall in advance.
Level 751~1450: Hilly grid (alternating uphill and downhill), coordinates change frequently.
Level 1451~2500: In the grid overlapping area, you can take multiple routes and choose the optimal gear path.
Level 2501~3900: Real-time moving grid (area recommendations change every 10 seconds).
Level 3901~5900: The grid display disappears, and the longitude and latitude are inferred only by the pitch of the vehicle body.
Level 5901~8000: Without any reference, select the gear independently based on the relationship between speed and rotation speed.






