Vehicle grip is a finite budget. Gravity Budget sets the sum of lateral and longitudinal forces on the tires as a “gravity coin” pool. Every acceleration, braking, and steering action consumes this budget. Exceeding the budget results in skidding or loss of control. The track is a mountain road with numerous curves.
Gameplay: A HUD displays the real-time remaining gravity coins and their consumption rate. You need to “recharge” on straight sections (restoring a small amount of budget through stable driving), and carefully allocate braking and steering forces in curves.
Skill Pack Details:
Budget Sheet (displays the percentage of acceleration/braking/steering consumption)
Emergency Funding (overdraft allowed for 3 seconds, but budget recovery rate is halved afterward)
Inertia Savings (automatically recovers part of the budget using downhill sections)
Level Introduction:
Levels 100-300: Low-density curves, learn basic cost concepts.
Levels 301-750: Series of S-curves, steering force consumption increases sharply.
Levels 751-1450: Steep inclines and declines, combined consumption of longitudinal and lateral forces.
Levels 1451-2500: Slippery road surface, total budget reduced by 30%.
Levels 2501-3900: Consecutive hairpin bends, budget extremely tight.
Levels 3901-5900: Budget display delay (1-second lag), requires anticipation.
Levels 5901-8000: Hidden budget values; rely solely on vehicle dynamics to gauge limits.






