The track is divided into colored blocks, each representing a different coefficient of friction or rolling resistance. “Route Coloring” requires you to choose your driving line based on color—red (high grip but high resistance), blue (low grip but low resistance), and green (balanced). You must find the fastest path among different color combinations.
Gameplay: Each level features a different color block layout. The optimal route isn’t necessarily the traditional outside-inside-outside; you might need to intentionally follow the blue blocks to reduce resistance.
Skill Pack Details:
Colorblindness Assist (Color blocks indicate friction/rolling resistance values)
Color Brush (Leaves light-colored tracks on the route, aiding in review)
Mixed Zone (At the boundary of two colors, you can simultaneously gain some attributes)
Level Introduction:
Levels 100-300: Monochromatic areas; familiarize yourself with the characteristics of each color.
Levels 301-750: Two colors alternate; quick decision-making is required.
Levels 751-1450: Three colors mix, creating complex maps.
Levels 1451-2500: Color blocks change with each lap (wear causes color change).
Levels 2501-3900: Color meanings reset each level; you need to relearn them.
Levels 3901-5900: Color block boundaries are blurred; you need to guess the attributes.
Levels 5901-8000: Colorblind Mode – All grayscale levels, relying solely on texture for judgment.






