Time Lever

 46.99

SKU: A18CD1D8-5C93-2FA0-44A2-269C2055AA6A Categories:

Please note that this is a purely digital game and only supports one-time delivery.

Game Introduction

“Extreme Motorcycle Rider” is a thrilling and challenging virtual racing game where players become professional motorcyclists in a vast world of tracks, pushing the limits of speed on high-performance motorcycles. The game features a variety of tracks, from bustling city streets to wild mountain roads, from highways to extreme obstacle courses, offering a fresh adventure with every ride.

Players can freely choose their favorite motorcycle model and customize it by upgrading its performance, appearance, and equipment to create their own unique ride. Precise controls, high-speed drifting, and aerial leaps provide a thrilling and realistic motorcycle driving experience.

Compete against other players in intense racing battles, break leaderboard records, and claim your championship glory. Whether you’re a speed-obsessed fanatic or an adventurous track enthusiast, you can find your own motorcycle legend here.

Start your engine, grip the handlebars, embark on the road to speed, and become the strongest motorcyclist in the virtual world!

Drive a motorcycle across broken bridges, canyons, and valleys. Your aerial posture determines your landing stability. Arc Jump requires you to set the motorcycle’s pitch angle before jumping, adjust your roll in the air by shifting your center of gravity, and precisely match the rear wheel’s contact angle upon landing. The track is a broken mountain road.

Gameplay: The jump distance is determined by three parameters: takeoff speed, takeoff angle, and mid-air throttle reduction timing. A landing angle deviation exceeding 5 degrees will trigger a roll failure.

Skill Pack Details:

Arc Prediction (Displays the expected landing range and rear wheel angle)

In-flight Adjustment (Allows two center of gravity corrections, each 5 degrees)

Cushioning Landing (Automatically compresses the suspension to absorb impact upon landing)
Level Introduction:

Levels 100-300: Short jumps (5-10 meters), practice basic pitch.

Levels 301-750: Medium jumps (15-25 meters), speed must be considered.

Levels 751-1450: Jumps with significant elevation difference (takeoff point lower than landing point).

Levels 1451-2500: Consecutive double jumps (with a narrow platform in between).

Levels 2501-3900: Crosswind jumps, lateral corrections are required in the air.

Levels 3901-5900: Nighttime jumps, landing points are only marked by faint light.

Levels 5901-8000: No landing point hints, relying entirely on flight time and visual judgment.