Every tire mark left on your vehicle is your artwork. *Tire Traces Poet* emphasizes the geometric aesthetics of entry and exit points. The system draws “trajectory arcs” based on your tire wear and assigns an artistic score. Tracks are set on weathered rock, salt lakes, and red clay canyons, with vastly different grip levels, requiring adjustments to driving style for each surface.
Gameplay: The core gameplay revolves around “optimal single-trajectory solutions”—three reference lines (inner, center, and outer) are provided for each corner; you must choose the best line to fit the track texture. Rear wheel sideslip exceeding 6 degrees is considered drifting, not grip driving.
Skill Pack Details:
Tire Temperature Prediction (Previews the optimal tire pressure range for the next corner)
Curve Mapping (HUD displays the percentage overlap between the current trajectory and the perfect trajectory)
Ground Contact Sensing (Real-time display of rear wheel contact area to help determine if there is excessive lean)
Level Descriptions:
Levels 100-350: Weathered Rock Terrain, rough surface provides high grip, suitable for practicing standard outside-inside-outside routes.
Levels 351-850: Salt Lake Crystalline Surface, extremely low traction, requires gentle steering to avoid sudden increases in lateral force.
Levels 851-1550: Red Clay Canyon, loose soil covers the hard bottom, front wheels are prone to understeer when braking, requires early braking.
Levels 1551-2650: Dusk Desert, low-angle sunlight causes shadow misalignment, affecting depth perception.
Levels 2651-4150: Post-Rain Clay, the road surface softens, tires will embed and form ruts, must follow old ruts.
Levels 4151-6150: Pebble Beach – Large and small rocks cause random bouncing; clutch release is required to cushion the impact.
Levels 6151-8000: Visual Deprivation – Only the temperature color of the tire contact patch is displayed; there are no shoulders or markings, relying entirely on tire feel to judge boundaries.






