Drive a motorcycle across broken bridges, canyons, and valleys. Your aerial posture determines your landing stability. Arc Jump requires you to set the motorcycle’s pitch angle before jumping, adjust your roll in the air by shifting your center of gravity, and precisely match the rear wheel’s contact angle upon landing. The track is a broken mountain road.
Gameplay: The jump distance is determined by three parameters: takeoff speed, takeoff angle, and mid-air throttle reduction timing. A landing angle deviation exceeding 5 degrees will trigger a roll failure.
Skill Pack Details:
Arc Prediction (Displays the expected landing range and rear wheel angle)
In-flight Adjustment (Allows two center of gravity corrections, each 5 degrees)
Cushioning Landing (Automatically compresses the suspension to absorb impact upon landing)
Level Introduction:
Levels 100-300: Short jumps (5-10 meters), practice basic pitch.
Levels 301-750: Medium jumps (15-25 meters), speed must be considered.
Levels 751-1450: Jumps with significant elevation difference (takeoff point lower than landing point).
Levels 1451-2500: Consecutive double jumps (with a narrow platform in between).
Levels 2501-3900: Crosswind jumps, lateral corrections are required in the air.
Levels 3901-5900: Nighttime jumps, landing points are only marked by faint light.
Levels 5901-8000: No landing point hints, relying entirely on flight time and visual judgment.






