The track map can be folded – choosing a different fold will change the sequence of turns and gradients. Each level of “Route Origami” provides a flat map, and you need to decide the “folding line” (along the ridge or valley) at the starting point to generate the actual driving route. Different folds create different combinations of bends and elevation changes.
How to play: Folding selection affects the total climb, number of corners and average speed throughout the journey. You need to choose the optimal folding solution based on vehicle characteristics (horsepower/torque/wheelbase).
Skill pack details:
Fold preview (showing slope profiles for three folding options)
Vehicle fitness (theoretical lap time prediction of the current vehicle under each fold)
Secondary folding (the remaining section can be refolded midway through the journey, but time will be lost)
Level introduction:
Level 100~300: A simple comparison of the two folding schemes.
Level 301~750: Three folds, with obvious differences in the number of curves (less curves but steep vs. many curves but flat).
Level 751~1450: After folding, a hidden shortcut or trap (dead end road) will be generated.
Level 1451~2500: Dynamic weather reverses the pros and cons of different folding plans (choose a flat road on a rainy day).
Level 2501~3900: The folding plan is different in each section, so decisions need to be made in sections.
Level 3901~5900: The map information is partially blurred, so you need to guess the consequences of folding.
Level 5901~8000: Folding lines are randomly generated, there is no prediction tool, it depends entirely on experience.

