Utilize the compression and rebound of the suspension system to achieve “bouncing”—on undulating terrain, use precise throttle release and braking timing to make the car bounce at the crest of a hill and fly over obstacles. Suspension Springs uses bounce height and landing accuracy as scoring criteria.
Gameplay: Quickly release the throttle before the crest of the hill, using the suspension rebound to launch the car. The jump angle is determined by the braking point; landing requires coordinated throttle application to catch the car.
Skill Pack Details:
Spring Preload (can be manually increased to enhance jumping power)
Rebound Damping Adjustment (affects jump height and stability)
In-flight Compression (instant braking before landing compresses the suspension to reduce impact)
Level Introduction:
Levels 100-300: Single dirt slope, practice jumping rhythm.
Levels 301-750: Continuous wavy slope, requires continuous jumping.
Levels 751-1450: Jump followed by a sharp turn, requires turning immediately upon landing.
Levels 1451-2500: Nighttime jumping, difficult to judge the top of the slope.
Levels 2501-3900: Slope surface material changes (sand/hard soil/grass), different rebound coefficients.
Levels 3901-5900: Jump height fluctuates randomly.
Levels 5901-8000: No reference points, rely entirely on body feel for the timing of the jump.






